

But the controls still feel good and it controls quite well. My only issue is that BTS is caped at 30FPS regardless of your PC specs, so the games might not be as smooth as other 2D Sonic games out there.

These are some of my favorite Sonic Soundtracks to be quite honest. The soundtracks in both games have such amazing quality, are quite catchy and most importantly, match the various level themes like gloves. They are a fantastic score and really show the skill Flak and his team have in music composition. Honestly wish recent Sonic games took a page from BTS and ATS for their plots.Īnd the score for these is simply amazing and they stand tall & proud next to other games in the Sonic series and here is the link to the OST's of the games. In those games (S3&K's mainly) the characters had silent animations and little scenes during the level, telling this grand tale while not getting in the way of the gameplay.īTS and ATS do that as well, but having fully sprite animated scenes using various tools (Sonic CD sprites, original sprites, using level assets, ect) in telling its story and giving the games a really great feeling of adventure. In ATS you can decide which character you want to play as from the start and the levels are built for both Sonic and Tails.Ī big thing that really helps BTS and ATS stand out is expanding the story telling devices that the Genesis games does. Speaking of Tails, BTS is interesting as you switch from Sonic to Tails every zone, leading to things always feeling fresh (Sonic has shield abilities and more speed-based level design while Tails has his ability to fly alongside his levels having more platforming. What makes these two games special is the musical score they have and how LakeFeperd has little gimmicks that really make the levels feel unique from one another.įor example, in the second zone in BTS, if you bump into the floating fuzzes (from Yoshi's Island), the screen bugs out and you have to be more careful with your jumps and flying (as you play as Tails in this zone). The core gameplay is classic 2D Genesis Sonic momentum physics being used, spin-dashing through loops and hills and bouncing on robot too robot. Sonic has his super peel out while Tails can fly in the sky (much further then in the Genesis games I must say). This set up leads to both Sonic and Tails playable and if you looked at my Sonic 3&K and Sonic CD threads, you will have a good idea how each control. īefore and After the Sequel take place before and after Sonic 2 and explore the build up to the Death Egg construction that we see happen in Sonic 3 & K.

These two games were created by LakeFeperd and its soundtrack composed by Flak and his team, which many of us know from his work on recent Square Enix projects like Kingdom Hearts 2.5 HD Remix and FFXV Demo.
